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 All Epic Duel Mage weapons, and armors ( No rares included, unless you suggest it. )

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Celestial Plasma

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PostSubject: All Epic Duel Mage weapons, and armors ( No rares included, unless you suggest it. )   Fri Aug 13, 2010 2:40 am

Here is a list of all weapons you can use as a mage. i will also post their requirments and stats modifiers, how much they add to damage, and also how much they cost. ( Sorry I have no pictires yet, but I plan to add them later. Thanks. )

Not adding where they can be bought. Also I plan to add Enhance slots once I'm done.

~Primary Weapons~

~Staffs~


1-Apprentice Staff: Level 1. Starter staff. Modifiers technology +3. +13 damage. Free.

2-Mystic Staff: Level 1. Modifiers +6 Technology. +14 damage. 120 Credits, and 25 Varium.

3-Simple Staff: Level 2. Requires 22 Technology. Modifiers, +4 Dexterity. +12 damage. 162 Credits.

4-Gilded Staff: Level 2. Requires 21 Strength, and 21 Dexterity. Modifiers +2 Dexterity, +2 Technology. +11 damage. 162 Credits.

5-Viper Staff: Level 2. Requires 21 Strength, and 21 Technology. Modifiers +2 Dexterity, +2 Support. +11 damage. 162 Credits.

6-Epic Staff: Level 2. Requires 22 Dexterity. Modifiers +2 dexterity, +2 Support. +12 damage. 162 Credits.

7-Proto Staff: Level 3. Requires 23 Dexterity. Modifiers +5 Dexterity, +1 Technology. +11 damage. 243 Credits.

8-Elite Light Staff: Level 4. Requires 24 Technology. Modifiers +3 Dexterity, +3 Technology. +13 Damage. 350 Credits, and 35 Varium.

9-Elite Proto Staff: Level 5. Requires 22 Dexterity, and 23 Technology. Modifiers +2 Strength, +5 Dexterity, +2 Technology. +14 damage. 600 Credits, and 40 Varium.

10-Warped Staff: Level 5. Requires 24 Technology, and 21 Support. Modifiers +5 Dexterity. +13 damage. 450 Credits.

11-Ogre Staff: Level 6. Requires 23 Strength, and 23 Dexterity. Modifiers Strength +7, Technology -4. +14 damage. 486 Credits.

12-Elite Tech Staff: Level 6. Requires 24 strength, and 22 Technology. Modifiers +7 Technology. +14 damage. 540 Credits, and 40 Varium.

13-Elite Warped Staff: Level 7. Requires 23 Dexterity,and 24 Technology. Modifiers +2 Dexterity, +7 Technology. +14 damage. 680 Credits, and 50 Varium.

14-Light Staff: Level 7. Requires 27 Technology, and 22 Support. Modifiers +8 Dexterity. +14 damage. 750 Credits.

15-Dark Staff: Level 8. Requires 23 Dexterity, and 25 Technology. Modifiers +4 Strength, +2 Technology. +14 damage. 648 Credits.

16-Titan Staff: Level 9. Requires 24 Strength, and 25 Technology. Modifiers +2 Dexterity, +2 Technology, +2 Support. +14 damage. 729 Credits.

17-Battle Staff: Level 10. Requires 24 Stength, 26 Technology. Modifiers +3 Strength. +16 damage. 810 Credits.

18-Elite Battle Staff: Level 11. Requires 26 Strength, and 25 Technology. Modifiers +6 Strength, +2 Support. +16 damage. 1,000 Credits, and 70 Varium.

19-Tech Staff: Level 12. Requires 30 Technology, and 22 Support. Modifiers +4 Dexterity, +4 Support. +16 damage. 972 Credits.

20-Talia's Staff: Level 13. Requires 27 Technology, and 26 Support. Modifiers +3 Dexterity, +5 Support. +17 damage. 1,053 Credits.

21-Imperial Staff: Level 14. Requires 25 Strength, and 29 Dexterity. Modifiers +4 Dexterity, +4 Technology. +19 damage. 1,300 Credits, and 120 Varium.

22-Guardian Staff: Level 14. Requires 26 Strength, and 28 Technology. Modifiers +6 Technology. +18 damage. 1,260 Credits.

23-High Priest Staff: Level 15. Requires 25 Dexterity, and 30 Technology. Modifiers Dexterity +6, Technology +4. +19 damage. 1,400 Credits, and 150 Varium.

24-Grim Staff: Level 15. Requires 28 Strength, and 27 Technology. +20 damage. 1,350 Credits.

25-Centurion Staff: Level 15. Requires 25 dexterity, and 30 Technology. Modifiers +4 Dexterity, +3 Technology. +19 damage. 1,260 Credits.

26-Sentry Staff: Level 16. Requires 28 Dexterity, and 28 Technology. Modifiers +6 Dexterity. +18 damage. 1,350 Credits.

27-Phoenix Staff: Level 16. Requires 28 Strength, and 28 Technology. Modifiers +2 Dexterity, +8 Technology. +19 damage. 1,296 Credits.

28-Buzzsaw Charger: Level 17. Requires 37 Strength, and 25 Support. Modifiers +4 Strength, +4 Support. +21 damage. 1,318 Credits, and 185 Varium.

29-Alien Staff: Level 17. Requires 27 Dexterity, and 30 Technology. Modifiers +4 Strength, +6 Support. +19 damage. 1,684 Credits.

30-Undead Staff: Level 18. Requires 29 Dexterity, and 29 Technology. Modifiers +6 Strength, +2 Dexterity. +21 damage. 1,620 Credits.

31-Bio Staff: Level 18. Requires 28 Dexterity, and 32 Technology. Modifiers +10 Support. +20 damage. 1,981 Credits.

32-Dark Bio Staff: Level 19. Requires 31 Strength, and 28 Support. Modifiers +12 Support. +21 damage. 1,800 Credits, and 190 Varium.

33-Shock Trooper Staff: Level 19. Requires 31 Strength, and 28 Technology. Modifiers +9 Strength. +21 damage. 1,800 Credits, and 240 Varium.

34-Proto Staff 2: Level 20. Requires 28 Strength, and 32 Technology. Modifiers +4 Support. +22 Damage. 1,900 Credits.

35-Magi Staff: Level 20. Requires 34 Technology, and 26 Support. Modifiers +10 Technology. +20 Damage. 2,200 Credits.

36-Warrior Staff: Level 20. Requires 30 Strength, and 30 Dexterity. Modifiers +4 Strength, +6 Support. +22 damage. 2,125 Credits.

37-Interrogator Staff: Level 21. Requires 29 Dexterity, and 33 Technology. Modifiers +9 Dexterity. +21 damage. 2,500 Credits, and 200 Varium.

38-Elite Titan Staff: Level 21. Requires 32 Strength, and 29 Dexterity. Modifiers +3 Strength, +6 Technology. +22 damage. 2,500 Credits, and 200 Varium.

39-Gnarled Staff: Level 21. Requires 30 Strength, and 31 Dexterity. Modifiers +3 Strength. +22 damage. 2,125 Credits.

40-Dark Phoenix Staff: Level 22. Requires 31 Dexterity, and 31 Technology. Modifiers +1 Dexterity, +4 Support. +22 damage. 2,500 Credits, and 210 Varium.

41-Morning Star: Level 22. Requires 30 Dexterity, and 32 Technology. Modifiers +5 Dexterity, +10 Technology. +22 damage. 2,250 Credits, and 205 Varium.

42-Biotech Staff: Level 22. Requires 31 dexterity, and 31 Technology. Modifiers +5 Technology, +5 Support. +21 damage. 2,500 Credits.

43-Omega Staff: Level 23. Requires 30 Strength, and 33 Technology. Modifiers +2 Strength, +10 Technology. +22 damage. 2,400 Credits.

44-Blessed Staff: Level 23. Requires 30 Dexterity, and 33 Technology. Modifiers -5 Dexterity, +10 Technology, +10 Support. +21 damage. 2,500 Credits.

45-Demented Staff: Level 24. Requires 34 Dexterity, and 30 Support. Modifiers +4 Dexterity, +12 Technology. +22 damage. 3,600 Credits, and 23 Varium.

46-Royal Staff: Level 24. Requires 32 Strength, and 32 Technology. Modifiers +3 Strength. +23 damage. 3,600 Credits.

47-Xeno Staff: Level 25. Requires 39 Technology, and 30 Support. Modifiers Strength +3, Dexterity +6, Support +12. +27 damage. 9,500 Credits, and 900 Varium.

48-Reaper Staff: Level 25. Requires 30 Strength, and 35 Technology. Modifiers +4 Dexterity, +2 Support. +24 damage. 5,000 Credits.

49-Cadens Curse: Level 25. Requires 35 Technology, and 40 Support. Modifiers -5 Strength, +20 Technology. + 20 damage. 5,500 Credits.

50-Omega Staff 2: Level 25. Requires 30 Strength, and 35 Technology. Modifiers -5 Strength, +5 Dexterity, +10 Technology. +23 damage. 4,000 Credits.

51-Sidewinder Staff: Level 25. Requires 30 Dexterity, and 35 Technology. Modifiers +6 Dexterity, +6 Technology. +22 damage. 4,000 Credits, and 250 Varium.

52-Nightmare Staff: Level 25. Requires 35 Strength, and30 Support. Modifiers -5 Strength, +5 Technology, + 15 Support. +23 damage. 4,400 Credits.

53-Divinity Staff: Level 26. Requires 30 Dexterity, and 26 Support. Modifiers Dextery +8, Technology +4, Support +2. +25 damage. 5,500 Credits, and 275 Varium.

54-Magi Staff 2: Level 26. Requires 35 Dexterity, and 31 Technology. Modifeirs -5 Strength, +5 Dexterity, + Technology. +22 damage. 5,500 Credits.

55-Orion's Staff: Level 26. Requires 30 Dextrity, and 36 Technology. Modifiers +4 Strength, +4 Technology, -2 Support. +25 damage. 5,500 Credits.

56-Bio Staff 2: Level 26. Requires 36 Technology, and 20 Support.. Modifiers -5 Dexterity, +10 Technology, +15 Support. +24 damage. 6,051 Credits.

57-Demonic Staff: Level 27. Requires 33 Strength, and 34 Dexterity. Modifiers Strength +6, Dexterity +5. +27 damage. 6,500 Credits, and 275 Varium.

58-Reanimator Staff: Level 27. Requires 34 Strength, and 33 Technology. Modifiers +5 Technology, +15 Support. +24 damage. 6,500 Credits, and 270 Varium.

59-Mech Staff: Level 27. Requires 35 Strength, and 32 Technology. Modifiers -4 Strength, +4 Dexterity, +8 Technology. +26 damage. 6,000 Credits, and 265 Varium.

60-Dark Heart: Level 27. Requires 30 Dexterity, and 37 Technology. Modifiers -4 Strength, + 10 Dexterity, +10 Technology. +25 damage. 6,250 Credits.

61-Omega Staff 3: Level 27. Requires 33 Dexterity, and 34 Technology. Modifiers +6 Dexterity, + 6 Technology. +26 damage. 6,250 Credits

62-Plague Staff: Level 28. Requires 40 Dexterity, and 28 Support. Modifiers +6 Strength, +8 Support. +27 damage. 8,200 Credits, and 280 Varium.

63-Caden's Wrath: Level 28. Requires 37 Strength, and 31 Dexterity. Modifiers +24 Technology. +22 damage. 8,000 Credits.

64-Depleted Staff: Level 29. Requires 43 Technology, and 26 Support. Modifiers Dexterity +8, Support +8. +28 damage. 9,500 Credits, and 900 Varium.

65-Cyber Staff: Level 29. Requires 30 Strength, and 39 Technology. Modifiers Strength +5, Dexterity +3, Technology +6. +27 damage. 9,500 Credits.

66-Grim Staff 2: Level 29. Requires 35 Dexterity, and 33 Technology.Modifiers +11 Strength. +27 damage. 8.000 Credits, and 280 Varium.

67-Nano Staff: Level 29. Requires 40 Dexterity, and 30 Technology. Modifiers +16 Dexterity, +6 Technology. +25 damage. 9,500 Credits, and 900 Varium.

68-Shard Staff: Level 29. Requires 30 strength, and 39 technology. Modifiers Strength +5, Technology +5, Support +4. +27 damage. 9,500 Credits, and 900 Varium.

69-Robo Staff: Level 30. Requires 35 strength, and 35 Technology. Modifiers Technology + 10, Support +6. +28 damage. 11,000 Credits, and 975 Varium.

70-Templar Staff: Level 30. Requires 30 Strength, and 40 Technology. Modifiers +6 Dexterity, +7 Technology, +8 Support. +28 damage. 11,000 Credits, and 995 Varium.

71-Dread Staff: Level 30. Requires 40 Dexterity, and 30 Technology. Modifiers +4 Strength, +4 Dexterity, +4 Support. +28 damage. 12,000 Credits.

72-Mega Proto Staff: Level 30. Requires 35 Strength, and 35 Technology. Modifiers +5 Dexterity, +5 Technology, +6 Support. +29 damage. 11,000 Credits, and 975 Varium.

73-Gatekeeper staff: Level 30. Requires 30 Strength, and 40 Technology. Modifiers +4 Strength, +5 Dexterity, +7 Technology. +28 damage. 11,000 Credits, and 975 Varium.

74-Heavy Mech Staff: Level 30. Requires 38 Strength, and 32 Technology. Modifiers +5 Strength, +4 Technology, +2 Support. +29 damage. 11,500 Credits.

75-Dragon Staff: Level 30. Requires 30 strength, and 40 dexterity. Modifiers Dexterity +5, Technology +3, Support +5. +29 damage. 11,000 Credits, and 975 Varium.

76-Overlord Staff: Level 31. Requires 30 Strength, and 41 Technology. Modifiers +6 Dexterity, +7 Technology, +8 Support. +30 damage. 11,000 Credits. and 995 Varium.
(The Only Physical Staff In The Game!)

~Officially updating again~












Last edited by Celestial Plasma on Thu Sep 02, 2010 10:46 pm; edited 5 times in total
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Jatar The Legend
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PostSubject: Re: All Epic Duel Mage weapons, and armors ( No rares included, unless you suggest it. )   Fri Aug 13, 2010 1:14 pm




Um. Can you put them in level order?


Last edited by One Winged Angel on Sat Aug 14, 2010 9:29 am; edited 1 time in total (Reason for editing : Free up space and He edited it)
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Celestial Plasma

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PostSubject: Re: All Epic Duel Mage weapons, and armors ( No rares included, unless you suggest it. )   Fri Aug 13, 2010 2:07 pm

There you go, they're all in level order. Also numbered Very Happy So I can keep count
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PostSubject: Re: All Epic Duel Mage weapons, and armors ( No rares included, unless you suggest it. )   Sat Aug 14, 2010 9:30 am

will you be adding robots becuase all mages use robots
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Celestial Plasma

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PostSubject: Re: All Epic Duel Mage weapons, and armors ( No rares included, unless you suggest it. )   Sun Aug 15, 2010 6:33 pm

Might as well, will add after swords, sidearms, and auxiliary though
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PostSubject: Re: All Epic Duel Mage weapons, and armors ( No rares included, unless you suggest it. )   Sun Aug 15, 2010 8:25 pm

ill get teh info for your real quick
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PostSubject: Re: All Epic Duel Mage weapons, and armors ( No rares included, unless you suggest it. )   Wed Sep 08, 2010 8:20 pm

Nice Plasma. You are our #1 poster it would be good and scary if you were a mod which i would recommend you to be one to Jatar but lets just hope Very Happy
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PostSubject: Re: All Epic Duel Mage weapons, and armors ( No rares included, unless you suggest it. )   Thu Sep 09, 2010 1:35 am

That's funny. I thank all of the people that support that idea, But I think we could use a few more players before that were to happen

~I will begin updating this topic tonight~

Good
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